Helpers are a crusher-cash upgrade, named in two waves. Effects and prices are mostly unpublished, so this page is an identity list and a buying rule, not a damage chart.
Yard crew
These four names come from the Chapter 2 update text. Escape Chapter 1 once before you expect The Yard shop to matter.
| Name | What is published |
|---|---|
| Pigeons | Named yard helper. No effect, price, or duration. |
| Biscuit the dog | Named yard helper. No effect, price, or duration. |
| Tower hoses | Named yard helper. No effect, price, or duration. |
| Bulldozer | Named yard helper. No effect, price, or duration. |
Nothing confirms that a helper purchase is shared with the other four players. Older listing copy said team upgrades help everyone, and it did not define helpers as team upgrades. Test one buy in a crew before you pool cash.
Sewer crew and tools
The Chapter 3 notes add:
| Name | What is published |
|---|---|
| Bandit the Raccoon | Named with his cubs. No numbers. |
| Chompers the Croc | Named. No numbers. |
| Flicker the Firefly Medic | Named as a medic. No heal amount. |
| Water Cannon | Press F to blast a large chunk of wall. |
| Bubble Blaster | Powers up the entire team. No multiplier. |
Water Cannon is the only helper-side tool with a control and a clear wall effect. Buy or equip it when wall chunks, not backpack trips, are the delay in The Sewers.
When a helper is the wrong purchase
Buy punches first if cubes are slow. Buy backpack space if you walk to the crusher half-full of waiting. A helper with an unknown effect can lose to either of those. After the core rows feel comfortable, buy one named helper, run the same chapter again, and keep it only if the trip is shorter.
Do not copy a helper tier from a page that ranks Biscuit above pigeons. Those ranks are not backed by published output.
