Difficulty

Easy, Normal, Hard, and Insane

Easy, Normal, and Hard are named tunnel options. Insane opens after a Hard clear of that chapter, with modifiers that the newest blurb does not restate.

Easy, Normal, Hard, and Insane

Easy, Normal, and Hard are named tunnel options. Insane opens after a Hard clear of that chapter, with modifiers that the newest blurb does not restate.

The experience text now says four chapters, plus Insane "for the brave." Easy, Normal, and Hard are the original named tunnel difficulties. Insane was added in the Chapter 3 notes.

What each name is confirmed to mean

Difficulty Confirmed rule Not published
Easy Named hidden-tunnel option. A clean Easy escape still pays gems, because gems are per escape. Wall health, timer, gem amount.
Normal Named middle option. Enemy count, rubble rate.
Hard Named. The Hard Time badge is "Escape on Hard difficulty." A separate gem multiplier.
Insane Chapter 3 notes: escape that chapter on Hard to unlock Insane for that chapter. Available across the chapters that existed then. The 8 November text still offers Insane and does not say the unlock changed. Whether Chapter 4 uses the same Hard-clear gate.

Insane modifiers from the Chapter 3 notes

  • The escape wall is twice as far.
  • Rats attack much faster and hit harder.

Those sentences were written when the game had three chapters, and the rat line may be sewer combat rather than a rule on every map. The Chapter 4 blurb does not repeat them. If Insane on The Sea does not show rats, trust the live modifier text over this older sentence.

Which one to queue

  1. Learn the route on Easy until one escape is repeatable.
  2. Move to Normal when backpack and punch ranks stop being the reason you fail.
  3. Use Hard when you want the Hard Time badge or the Insane unlock for that chapter.
  4. Open Insane only after that chapter's Hard clear, then read the live modifier before you assume the wall distance doubled.

Speedrunner is a different rule: escape in under 20 minutes. That badge does not name a difficulty. Hall of Fame fastest times are per chapter and do not publish the 20-minute line.

Total Demolition asks you to break every block of a chapter on any difficulty. A tunnel-sized hole can win an escape and still miss that badge.

FAQ

Frequently Asked Questions

How many chapters are there?

The experience description updated on 8 November 2026 says there are four chapters. Chapter 1 is the cell escape, Chapter 2 is The Yard, Chapter 3 is The Sewers, and Chapter 4 is The Sea at Shipwreck Cove. Escape Chapter 1 once to open The Yard. The Chapter 3 notes say one Chapter 2 escape on any difficulty opens The Sewers. The Chapter 4 blurb does not print its unlock rule.

What is Punch Out Of Prison?

Punch Out Of Prison is a free Roblox simulation by zenixiope. You punch prison walls cube by cube in first person, sell the rubble at the crusher, and escape. The 8 November 2026 experience text lists four chapters, Insane difficulty, Find Match for up to five players, duels, gems, crates, trading, THE GYM, and a Hall of Fame.

What is the difference between cash, gems, and the Gym?

Crusher cash from sold rubble buys harder punches, bigger holes, a bigger backpack, and helpers. Gems come from escapes and from reported codes, and the experience text spends them on gloves, hit effects, classes, and emotes. THE GYM is a separate permanent-upgrade lane, and the listing does not say which currency it uses.

How do I know I am in the right game?

This is Roblox place 87263150662976 by zenixiope. Punch Walls to Escape, Punch to Escape!, and NES Punch-Out!! are different games. Do not paste their codes here.

Where is the IDEAS board?

The games API description read on 10 November 2026 says to vote for the best ideas on the IDEAS board. It does not name the menu button, a reward, or a rule that a vote unlocks Chapter 4. Open the board the live HUD shows and read the prompt before you spend gems or cash on it.